#include "Object3DUtils.h"

dkm::Object3DCollider::Object3DCollider(const D3DXVECTOR3& center, const float radius)
	:colliderShape(SPHERE)
	,center(center)
	,radius(radius)
	,width(0.0f)
	,length(0.0f)
	,height(0.0f)
{
}

dkm::Object3DCollider::Object3DCollider(const D3DXVECTOR3 &center, const float length, const float height, const float width)
	:colliderShape(BOX)
	,center(center)
	,radius(0.0f)
	,width(width)
	,length(length)
	,height(height)
{
}

dkm::Object3DCollider::~Object3DCollider()
{

}
		